All new ffighting rules will be posted here
Pokemon fights:
in a fight you must get hit or counter with another move. that's the point another MOVE so if there is a thunder, i could use protect to negate it. if you decide to dodge by jumping, you must take some damage
Rules:
no godmodding! that means you can't control your oponent's pokemon, moves, orsay that your move hit (there's a chance that it didn't)
Pokemon fights:
in a fight you must get hit or counter with another move. that's the point another MOVE so if there is a thunder, i could use protect to negate it. if you decide to dodge by jumping, you must take some damage
Rules:
no godmodding! that means you can't control your oponent's pokemon, moves, orsay that your move hit (there's a chance that it didn't)
Last edited by Pkmn Master on Sun Apr 25, 2010 5:26 pm; edited 2 times in total